The relationship between problematic gaming behavior and negative health outcomes: a systematic review
Männikkö Niko, MSc, Project co-ordinator, RDI services, Oulu University of Applied Sciences, Finland
Pontes Halley M., MSc, Doctoral researcher, International Gaming Research Unit, Division of Psychology, Nottingham Trent University, Nottingham, United Kingdom
Kääriäinen Maria, PhD, Professor (acting), Research Group of Nursing Science and Health Management, Oulu University Hospital and University of Oulu, Oulu, Finland
Over the last decadedecade, digital gamesvideo game playing have has become played a considerable role of in both adolescents' and young adults' leisure activities and everyday life. Given the increased availability of New new game consoles, platforms, and technologies are easily available for users, and thus digital game playing is now widely spread among young peopleyoungsters and early adults. Moreover, excessive and problematic video game playing generated With the accumulate use of digital games has raised concerns about its the possible potential harmful health-related consequences for for a minority of gamers.
In light of this, The the aim of the present study was is to examine examine and review existing empirical evidence the literature on problematic gaming behavior in regards to its the potential negative negative psychological, social, and physical impacts effects in video game players on users' (aged 12 years or above) psychological, social and physical health.
In order to achieve the study's objectives, A a systematic review of quantitative studies published from 2005 to 2016 was conducted, and data was identified from the following electronic databases: PsycARTICLES, MedlineMEDLINE, Cinahl, and Scopus for studies published from 2005 to 2016. Furthermore, Selection selection of the original studies was conducted by two independent reviewers evaluating the titles, abstracts, and full texts of the studies retrieved according to the predeterminedstrict inclusion criteria. The inclusion criteria covered the relationship between problematic or excessive gaming behavior and health-related negative characteristicsoutcomes. Moreover, the quality of the studies eligible were Two independent reviewers reviewed also the quality of selected studiesby two reviewers, and . Aa narrative synthesis was used adopted to report results obtained.
The results of the present review will Results will be presented in the conference by the authors.